注意机制对研究界提出了重大兴趣,因为他们承诺改善神经网络架构的表现。但是,在任何特定的问题中,我们仍然缺乏主要的方法来选择导致保证改进的具体机制和超参数。最近,已经提出了自我关注并广泛用于变压器 - 类似的架构中,导致某些应用中的重大突破。在这项工作中,我们专注于两种形式的注意机制:注意模块和自我关注。注意模块用于重新重量每个层输入张量的特征。不同的模块具有不同的方法,可以在完全连接或卷积层中执行此重复。研究的注意力模型是完全模块化的,在这项工作中,它们将与流行的Reset架构一起使用。自我关注,最初在自然语言处理领域提出,可以将所有项目与输入序列中的所有项目相关联。自我关注在计算机视觉中越来越受欢迎,其中有时与卷积层相结合,尽管最近的一些架构与卷曲完全消失。在这项工作中,我们研究并执行了在特定计算机视觉任务中许多不同关注机制的客观的比较,在广泛使用的皮肤癌MNIST数据集中的样本分类。结果表明,关注模块有时会改善卷积神经网络架构的性能,也是这种改进虽然明显且统计学意义,但在不同的环境中并不一致。另一方面,通过自我关注机制获得的结果表明了一致和显着的改进,即使在具有减少数量的参数的架构中,也可以实现最佳结果。
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近年来经历的计算设备部署爆炸,由诸如互联网(物联网)和5G的技术(IOT)和5G等技术的激励,导致了全局情景,随着网络安全的风险和威胁的增加。其中,设备欺骗和模糊的网络攻击因其影响而脱颖而出,并且通常需要推出的低复杂性。为了解决这个问题,已经出现了几种解决方案,以根据行为指纹和机器/深度学习(ML / DL)技术的组合来识别设备模型和类型。但是,这些解决方案不适合数据隐私和保护的方案,因为它们需要数据集中处理以进行处理。在这种情况下,尚未完全探索较新的方法,例如联合学习(FL),特别是当恶意客户端存在于场景设置时。目前的工作分析并比较了使用基于执行时间的事件的v一体的集中式DL模型的设备模型识别性能。对于实验目的,已经收集并公布了属于四种不同模型的55个覆盆子PI的执行时间特征的数据集。使用此数据集,所提出的解决方案在两个设置,集中式和联合中实现了0.9999的精度,在保留数据隐私时显示没有性能下降。后来,使用几种聚集机制作为对策,评估标签翻转攻击在联邦模型训练期间的影响。 ZENO和协调明智的中值聚合表现出最佳性能,尽管当他们的性能大大降低时,当完全恶意客户(所有培训样本中毒)增长超过50%时大大降临。
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In the last years, the number of IoT devices deployed has suffered an undoubted explosion, reaching the scale of billions. However, some new cybersecurity issues have appeared together with this development. Some of these issues are the deployment of unauthorized devices, malicious code modification, malware deployment, or vulnerability exploitation. This fact has motivated the requirement for new device identification mechanisms based on behavior monitoring. Besides, these solutions have recently leveraged Machine and Deep Learning techniques due to the advances in this field and the increase in processing capabilities. In contrast, attackers do not stay stalled and have developed adversarial attacks focused on context modification and ML/DL evaluation evasion applied to IoT device identification solutions. This work explores the performance of hardware behavior-based individual device identification, how it is affected by possible context- and ML/DL-focused attacks, and how its resilience can be improved using defense techniques. In this sense, it proposes an LSTM-CNN architecture based on hardware performance behavior for individual device identification. Then, previous techniques have been compared with the proposed architecture using a hardware performance dataset collected from 45 Raspberry Pi devices running identical software. The LSTM-CNN improves previous solutions achieving a +0.96 average F1-Score and 0.8 minimum TPR for all devices. Afterward, context- and ML/DL-focused adversarial attacks were applied against the previous model to test its robustness. A temperature-based context attack was not able to disrupt the identification. However, some ML/DL state-of-the-art evasion attacks were successful. Finally, adversarial training and model distillation defense techniques are selected to improve the model resilience to evasion attacks, without degrading its performance.
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Cybercriminals are moving towards zero-day attacks affecting resource-constrained devices such as single-board computers (SBC). Assuming that perfect security is unrealistic, Moving Target Defense (MTD) is a promising approach to mitigate attacks by dynamically altering target attack surfaces. Still, selecting suitable MTD techniques for zero-day attacks is an open challenge. Reinforcement Learning (RL) could be an effective approach to optimize the MTD selection through trial and error, but the literature fails when i) evaluating the performance of RL and MTD solutions in real-world scenarios, ii) studying whether behavioral fingerprinting is suitable for representing SBC's states, and iii) calculating the consumption of resources in SBC. To improve these limitations, the work at hand proposes an online RL-based framework to learn the correct MTD mechanisms mitigating heterogeneous zero-day attacks in SBC. The framework considers behavioral fingerprinting to represent SBCs' states and RL to learn MTD techniques that mitigate each malicious state. It has been deployed on a real IoT crowdsensing scenario with a Raspberry Pi acting as a spectrum sensor. More in detail, the Raspberry Pi has been infected with different samples of command and control malware, rootkits, and ransomware to later select between four existing MTD techniques. A set of experiments demonstrated the suitability of the framework to learn proper MTD techniques mitigating all attacks (except a harmfulness rootkit) while consuming <1 MB of storage and utilizing <55% CPU and <80% RAM.
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Stress has a great effect on people's lives that can not be understated. While it can be good, since it helps humans to adapt to new and different situations, it can also be harmful when not dealt with properly, leading to chronic stress. The objective of this paper is developing a stress monitoring solution, that can be used in real life, while being able to tackle this challenge in a positive way. The SMILE data set was provided to team Anxolotl, and all it was needed was to develop a robust model. We developed a supervised learning model for classification in Python, presenting the final result of 64.1% in accuracy and a f1-score of 54.96%. The resulting solution stood the robustness test, presenting low variation between runs, which was a major point for it's possible integration in the Anxolotl app in the future.
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The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
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Applying deep learning concepts from image detection and graph theory has greatly advanced protein-ligand binding affinity prediction, a challenge with enormous ramifications for both drug discovery and protein engineering. We build upon these advances by designing a novel deep learning architecture consisting of a 3-dimensional convolutional neural network utilizing channel-wise attention and two graph convolutional networks utilizing attention-based aggregation of node features. HAC-Net (Hybrid Attention-Based Convolutional Neural Network) obtains state-of-the-art results on the PDBbind v.2016 core set, the most widely recognized benchmark in the field. We extensively assess the generalizability of our model using multiple train-test splits, each of which maximizes differences between either protein structures, protein sequences, or ligand extended-connectivity fingerprints. Furthermore, we perform 10-fold cross-validation with a similarity cutoff between SMILES strings of ligands in the training and test sets, and also evaluate the performance of HAC-Net on lower-quality data. We envision that this model can be extended to a broad range of supervised learning problems related to structure-based biomolecular property prediction. All of our software is available as open source at https://github.com/gregory-kyro/HAC-Net/.
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Dataset scaling, also known as normalization, is an essential preprocessing step in a machine learning pipeline. It is aimed at adjusting attributes scales in a way that they all vary within the same range. This transformation is known to improve the performance of classification models, but there are several scaling techniques to choose from, and this choice is not generally done carefully. In this paper, we execute a broad experiment comparing the impact of 5 scaling techniques on the performances of 20 classification algorithms among monolithic and ensemble models, applying them to 82 publicly available datasets with varying imbalance ratios. Results show that the choice of scaling technique matters for classification performance, and the performance difference between the best and the worst scaling technique is relevant and statistically significant in most cases. They also indicate that choosing an inadequate technique can be more detrimental to classification performance than not scaling the data at all. We also show how the performance variation of an ensemble model, considering different scaling techniques, tends to be dictated by that of its base model. Finally, we discuss the relationship between a model's sensitivity to the choice of scaling technique and its performance and provide insights into its applicability on different model deployment scenarios. Full results and source code for the experiments in this paper are available in a GitHub repository.\footnote{https://github.com/amorimlb/scaling\_matters}
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Human motion prediction is a complex task as it involves forecasting variables over time on a graph of connected sensors. This is especially true in the case of few-shot learning, where we strive to forecast motion sequences for previously unseen actions based on only a few examples. Despite this, almost all related approaches for few-shot motion prediction do not incorporate the underlying graph, while it is a common component in classical motion prediction. Furthermore, state-of-the-art methods for few-shot motion prediction are restricted to motion tasks with a fixed output space meaning these tasks are all limited to the same sensor graph. In this work, we propose to extend recent works on few-shot time-series forecasting with heterogeneous attributes with graph neural networks to introduce the first few-shot motion approach that explicitly incorporates the spatial graph while also generalizing across motion tasks with heterogeneous sensors. In our experiments on motion tasks with heterogeneous sensors, we demonstrate significant performance improvements with lifts from 10.4% up to 39.3% compared to best state-of-the-art models. Moreover, we show that our model can perform on par with the best approach so far when evaluating on tasks with a fixed output space while maintaining two magnitudes fewer parameters.
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The field of Automatic Music Generation has seen significant progress thanks to the advent of Deep Learning. However, most of these results have been produced by unconditional models, which lack the ability to interact with their users, not allowing them to guide the generative process in meaningful and practical ways. Moreover, synthesizing music that remains coherent across longer timescales while still capturing the local aspects that make it sound ``realistic'' or ``human-like'' is still challenging. This is due to the large computational requirements needed to work with long sequences of data, and also to limitations imposed by the training schemes that are often employed. In this paper, we propose a generative model of symbolic music conditioned by data retrieved from human sentiment. The model is a Transformer-GAN trained with labels that correspond to different configurations of the valence and arousal dimensions that quantitatively represent human affective states. We try to tackle both of the problems above by employing an efficient linear version of Attention and using a Discriminator both as a tool to improve the overall quality of the generated music and its ability to follow the conditioning signals.
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